


So it then all becomes drag and drop on to your timeline. Then after that on your character you can just use the ANIM CLIP part of your exported bvh files from ANIMATE and just drop them on to your characters timeline. Then insert that skeleton in to your Truespace character. Then export the daz studio ANIMATE clip as a BVH file. In Truespace you import the character via the model size LUVV obj plugin.

The only difference is in C4D or Carrara you just drop the ANIMATE export right on to your imported daz character. Need to do that in Truespace as ANIMATE does not export contstraints.īelow is done in Cinema 4d which Iam doing the same thing right now in Truespace. Having character pick something up and set it down. I think I will get all working as well as in motionbuilder.ģ. Motionbuilder does that too of course but needs a couple more clicks of mouse.Ģ. Actually a bit easier as clips put right in to place directly after previous clip and each clip automatically sets the newly added bvh animation clip to the last foot step of the previous bvh animation clip. BVH clips can then be dragged larger or smaller, cut up, stretched and blended together to make any kind of easy animation. Took only couple minutes in Daz Studio Animate.ġ motionbuilder has a story editor area where you drag and drop your anim clips on to your character. As a motionbuilder user I have to admit ANIMATE is impressive (daz studio is free and the ANIMATE plugin is only 39.00. Getting more impressed with Daz Studio ANIMATE.
